Difference between revisions of "1.2.1"

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* Added ability to colorize log messages with skins
 
* Added ability to colorize log messages with skins
 
* Enhanced always on top adjustability
 
* Enhanced always on top adjustability
* Updated CELT codec
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* Updated CELT codec with enhanced packet loss concealment (less robots)
  
 
= Future =
 
= Future =

Revision as of 14:11, 16 December 2009

1.2.1

Status

http://mumble.sourceforge.net/static/my_mumble_full_snap.png

Mumble 1.2.1 is currently in development. Since we just released version 1.2.0 a few days ago we are not yet sure which features we want to add for this release.

New features

Extended Audio wizard

http://mumble.sourceforge.net/static/audio_wizard_qn_page_s.png The audio wizard received a new page which contains codec quality and latency settings as well as Text-To-Speech to Sound pack switching. We hope this will make it easier for users to individualize their settings to get the best experience out of Mumble.

Planned features

This list contains some of the features we plan to implement for this release. This is not a fixed list and might change anytime.

Windows 7 jumplist support

As the new taskbar in Windows 7 got some nice, new functionality we will take advantage of that and implement jumplist support in Mumble. This will enable you to connect to your favorite servers quicker as an alternative to the full-blown server browser.

Other changes

  • Added ability to colorize log messages with skins
  • Enhanced always on top adjustability
  • Updated CELT codec with enhanced packet loss concealment (less robots)

Future

This section takes a peek into the future of Mumble's development. These features are what we would like to implement in future releases. There is no guarantee that we will ever get around implementing them however.

Video

The current overlay texture system is designed for high speed texture transfers in a format that happens to be 60 pixels high. This is no coincidence.

Using H.264 encoding, 80x60 pixels is small enough that we can encode a 15fps video stream with minimal CPU impact. The bitrate will also be low (lower than existing audio streams), and with a bit of filtering the quality is near perfect. I really mean this; what filtering did for the audio quality in Mumble it also does for video quality.