Mumble 1.2.1 is currently in development. Since we just released version 1.2.0 we are not yet sure which features will make it into this release. The ones which we have already finished are listed below and, if not stated otherwise, can be tested in recent or upcoming snapshot releases you can download from the mainpage.
We rely on your testing and feedback to improve Mumble, if you find any bugs in the current stable or in a recent snapshot please report them using our bugtracker. If you think we lack an important feature take a look at the corresponding feature tracker.
Extended Audio wizard
The audio wizard received a new page which contains codec quality and latency settings as well as Text-To-Speech to Sound pack switching. We hope this will make it easier for users to individualize their settings to get the best experience out of Mumble.
Windows 7 jumplist support
As the new taskbar in Windows 7 got some nice, new functionality took advantage of that and implement jumplist support in Mumble. This will enable you to connect to your favorite servers quicker as an alternative to the full-blown server browser.
Improved channel tree
In order to increase your usable screen real estate we improved the channel tree by unifying the name and flag columns.
Show talking state in tray
Besides your muted and deafened status the new release will, by default, also display your current speaking status in the tray icon. That way you can easily see whether you are connected at all, talking or whispering.
- Added ability to colorize log messages with skins
- Add the ability to disable individual positional audio plugins
- Enhanced always on top adjustability
- Volume attenuation for other applications can now also trigger on local speech
- Updated CELT codec with enhanced packet loss concealment (less robots)
- Lots of bugfixes
- Various positional audio bugfixes, improvements, and additions
This section takes a peek into the future of Mumble's development. These features are what we would like to implement in future releases. There is no guarantee that we will ever get around implementing them however.
The current overlay texture system is designed for high speed texture transfers in a format that happens to be 60 pixels high. This is no coincidence.
Using H.264 encoding, 80x60 pixels is small enough that we can encode a 15fps video stream with minimal CPU impact. The bitrate will also be low (lower than existing audio streams), and with a bit of filtering the quality is near perfect. I really mean this; what filtering did for the audio quality in Mumble it also does for video quality.