1.2.1
Contents
1.2.1
Status
Mumble 1.2.0 10.12.2009 |
⇒ | Mumble 1.2.1 07.01.2010 |
⇒ | Mumble 1.2.2 in development |
Mumble 1.2.1, the successor of 1.2.0 and has been released on 07.01.2010. The primary focus of this release was to improve the performance of the new CELT codec under packet loss, but we also worked hard to improve the usability and added some nice new features. The list can be found below.
New features
Extended Audio wizard
http://mumble.sourceforge.net/static/audio_wizard_qn_page_s.png
The audio wizard received a new page which contains codec quality and latency settings as well as Text-To-Speech to Sound pack switching. We hope this will make it easier for users to individualize their settings to get the best experience out of Mumble.
Windows 7 jumplist support
http://mumble.sourceforge.net/static/jumplist.png
As the new taskbar in Windows 7 got some nice, new functionality took advantage of that and implement jumplist support in Mumble. This will enable you to connect to your favorite servers quicker as an alternative to the full-blown server browser.
Improved channel tree
In order to increase your usable screen real estate we improved the channel tree by unifying the name and flag columns.
Show talking state in tray
http://mumble.sourceforge.net/static/state_in_tray.png
Besides your muted and deafened status the new release will, by default, also display your current speaking status in the tray icon. That way you can easily see whether you are connected at all, talking or whispering.
Other changes
- Updated CELT codec with enhanced packet loss concealment (less robots)
- Added ability to colorize log messages with skins
- Added the ability to disable individual positional audio plugins
- Enhanced always on top adjustability
- Volume attenuation for other applications can now also trigger on local speech
- Lots of bugfixes
- Various positional audio bugfixes, improvements, and additions
Future
This section takes a peek into the future of Mumble's development. These features are what we would like to implement in future releases. There is no guarantee that we will ever get around implementing them however.
Video
The current overlay texture system is designed for high speed texture transfers in a format that happens to be 60 pixels high. This is no coincidence.
Using H.264 encoding, 80x60 pixels is small enough that we can encode a 15fps video stream with minimal CPU impact. The bitrate will also be low (lower than existing audio streams), and with a bit of filtering the quality is near perfect. I really mean this; what filtering did for the audio quality in Mumble it also does for video quality.