BuildingMacOSX
Contents
Universal or not Universal?
If you want to build Mumble as universal binary you will first have to build all dependencies as universal binary.
Dependencies
To build Mumble you will need:
- XCode (http://developer.apple.com/tools/xcode/)
- pkg-config (http://pkg-config.freedesktop.org/)
- QT >= 4.3.1 (http://trolltech.com/developer/downloads/qt/mac)
- Boost (http://www.boost.org/)
- Portaudio (http://www.portaudio.com/)
Compiling pkg-config
This is just a build tool, so you do not have to build it as universal binary. Download and unpack pkg-config.
sudo mkdir /usr/lib/pkgconfig (choose a path you like) export PKG_CONFIG_PATH=/usr/lib/pkgconfig ./configure && make && sudo make install
To make the path permanent add the following line to your ~/.profile file:
export PKG_CONFIG_PATH=/usr/lib/pkgconfig
Also add a path entry to the pkg-config binary to this file:
export PATH=$PATH:/usr/local/bin
Compiling QT
Download an unpack QT. Run
./configure -universal -qt-sql-sqlite -qt-libpng
in the QT dir. If configure is successful run
make && sudo make install
QT will be installed to /usr/local/Trolltech/Qt-4.3.X or similar.
To make the QT tools visible add the following line to your ~/.profile file:
export PATH=$PATH:/usr/local/Trolltech/Qt-4.3.X/bin
Compiling Boost
As Mumble only uses some Boost headers you do not have to build/install this. Just unpack Boost.
Compiling Portaudio
This builds universal by default. So just download, unpack and:
./configure && make
For the Mumble build system to find this you will have to modify the included portaudio-2.0.pc.in, rename it to portaudio-2.0.pc and put it in you PKG_CONFIG_PATH. My portaudio-2.0.pc file looks like this:
prefix=/Users/username/Development/portaudio exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${exec_prefix}/include Name: PortAudio Description: Portable audio I/O Requires: Version: 19 Libs: -L${libdir} -lportaudio Cflags: -I${includedir}
Building Mumble
Fetch the Mumble source from SVN. First build speex by changing into the speexbuild subdirectory and running:
qmake speexbuild.pro && make
After that change to the src/mumble subdirectory. Here you might have to change some parameters in mumble.pro, so open it in a text editor. Change the path in the line:
INCLUDEPATH += /usr/local/include/boost-1_34/
to the path where your boost headers are located.
then run:
qmake -nocache -config release -spec macx-xcode mumble.pro
after that you can:
open mumble.xcodeproj
In XCode switch to Release target and press the build button. If this finishes without errors you have done everything right and the finished application is located in the subdir src/mumble/build/Release of the main mumble sourcedir.
Distributing Mumble
To include all the needed dependencies in the mumble application bundle you can use the following shell script:
#!/bin/bash # # Original version by # Thomas Keller (me AT thomaskeller DOT biz) # # adapted by Sebastian Schlingmann (sebastian dot schlingmann at users dot sourceforge dot net) # # INITIAL CONFIGURATION START # # relative path to the directory which contains the created app bundle BIN_DIR="." # name of the binary BINARY_NAME="mumble" # Qt libraries you've linked against declare -a NEEDED_LIBS=( "QtCore" "QtGui" "QtXml" "QtOpenGL" "QtSql" "QtNetwork" ) # additional files you'd like to get copied to the final dmg declare -a ADD_FILES=( ) # additional libs we have linked against declare -a OTHER_LIBS=( "/usr/lib/libcrypto.0.9.7.dylib" "/usr/lib/libssl.0.9.7.dylib" "/usr/local/lib/libportaudio.0.0.19.dylib" ) # # INITIAL CONFIGURATION END, CONTINUE AT 'OTHER CONFIGURATION' # bundle_dir="$BIN_DIR/$BINARY_NAME.app" bundle_bin="$bundle_dir/Contents/MacOS/$BINARY_NAME" framework_dir="$bundle_dir/Contents/Frameworks" resources_dir="$bundle_dir/Contents/Resources" if [ -z $QTDIR ]; then echo "\$QTDIR environment variable not found... exiting." exit 1 fi # canonicalize QtDir, unfortunately this bash has no realpath() implementation # so we need to use perl for this QTDIR=`perl -e "use Cwd 'realpath'; print realpath('$QTDIR');"` if [ ! -d "$bundle_dir" ]; then echo "Application bundle not found in bin... exiting." exit 1 fi echo "Creating Frameworks directory in application bundle..." mkdir -p "$framework_dir" echo "Creating Resources directory in application bundle..." mkdir -p "$resources_dir" libcount=${#NEEDED_LIBS[@]} for (( i = 0 ; i < libcount ; i++ )) do lib=${NEEDED_LIBS[$i]} echo "Processing $lib..." if [ ! -d "$QTDIR/lib/$lib.framework" ]; then echo "Couldn't find $lib.framework in $QTDIR." exit 1 fi rm -rf "$framework_dir/$lib.framework" cp -fR "$QTDIR/lib/$lib.framework" "$framework_dir" echo "...$lib copied." install_name_tool \ -id "@executable_path/../Frameworks/$lib.framework/Versions/4/$lib" \ "$framework_dir/$lib.framework/Versions/4/$lib" # other Qt libs depend at least on QtCore if [ "$lib" != "QtCore" ]; then install_name_tool -change "$QTDIR/lib/QtCore.framework/Versions/4/QtCore" \ "@executable_path/../Frameworks/QtCore.framework/Versions/4/QtCore" \ "$framework_dir/$lib.framework/Versions/Current/$lib" fi if [ "$lib" == "QtOpenGL" ]; then install_name_tool -change "$QTDIR/lib/QtGui.framework/Versions/4/QtGui" \ "@executable_path/../Frameworks/QtGui.framework/Versions/4/QtGui" \ "$framework_dir/$lib.framework/Versions/Current/$lib" fi install_name_tool -change "$QTDIR/lib/$lib.framework/Versions/4/$lib" \ "@executable_path/../Frameworks/$lib.framework/Versions/4/$lib" \ "$bundle_bin" echo "...$lib done." done libcount=${#OTHER_LIBS[@]} for (( i = 0 ; i < libcount ; i++ )) do lib=${OTHER_LIBS[$i]} lib_basename=`basename $lib` echo "Processing $lib..." if [ ! -f "$lib" ]; then echo "Couldn't find $lib." exit 1 fi rm -rf "$framework_dir/$lib" cp -fRL "$lib" "$framework_dir" echo "...$lib copied." install_name_tool \ -id "@executable_path/../Frameworks/$lib_basename" \ "$framework_dir/$lib_basename" install_name_tool -change "$lib" \ "@executable_path/../Frameworks/$lib_basename" \ "$bundle_bin" # # OTHER CONFIGURATION # # insert propper paths and filenames # if [ "$lib_basename" == "libssl.0.9.7.dylib" ]; then install_name_tool -change "/usr/lib/libcrypto.0.9.7.dylib" \ "@executable_path/../Frameworks/libcrypto.0.9.7.dylib" \ "$framework_dir/$lib_basename" fi # # OTHER CONFIGURATION END # echo "...$lib done." done #copy icon cp mumble.icns $resources_dir #strip main executable strip $bundle_bin echo "Preparing image directory..." tempdir="/tmp/`basename $0`.$$" mkdir $tempdir cp -R $bundle_dir $tempdir echo "...Bundle copied" fcount=${#ADD_FILES[@]} for (( i = 0 ; i < fcount ; i++ )) do file=${ADD_FILES[$i]} if [ ! -f "$file" ]; then echo "WARNING: $file not found!" else cp "$file" $tempdir echo "...$file copied" fi done echo "Creating disk image..." rm -f "$BIN_DIR/$BINARY_NAME.dmg" # format UDBZ: bzip2 compressed (10.4+), UDZ0: zlib compressed (default) hdiutil create -srcfolder $tempdir -format UDBZ -volname "$BINARY_NAME" "$BIN_DIR/$BINARY_NAME.dmg" rm -rf $tempdir
You will have to set the QTDIR environment variable before executing the script. You will also most certainly have to change something in the INITIAL CONFIGURATION and/or the OTHER CONFIGURATION sections. The output is a nice little .dmg file with you application bundle inside.