Difference between revisions of "Games"
|Line 345:||Line 345:|
| [http://www.rocketleaguegame.com/ Rocket League]
| [http://www.rocketleaguegame.com/ Rocket League]
Revision as of 22:08, 23 June 2016
Our overlay is not technically game-specific but rendering-engine-specific. Thus it works for all games using supported rendering APIs.
For more information on the overlay, see the respective page about the Overlay.
Please note that Mumble works with all games as a regular voice chat application. Those listed on this page are the games for which we are providing positional sound support, so that the voice of your teammates comes from their direction in game.
This feature can be enabled as follows:
- 1.) Check "Advanced" in the Configure|Settings menu
- 2.) Go to Plugins and check "Link to Game and Transmit Position"
If you deselected Enable positional audio during setup you have to re-enable it in the wizard.
Just because your game says it is a different version from the plugin does not necessarily mean that the plugin will not work.
It is possible that some plugins are outdated in the current release; in that case please check the lists below.
If there is no update for the plugin, please report a bug here.
For additional info on what positional audio is and how it works in Mumble, see --> here
If you want to add support for a game and you are able to modify the source of this game you can use the Link plugin. If you cannot modify the source of the game you want to add, this guide should help. For an overall look at retrieving positional data from a game, see here.
The following table displays which games positional audio is available for, and from which game version on (/for which version).
Games that provide native positional data via the Link plugin are marked in blue (that means they won’t get outdated). No means that the games don't use the extended positional audio features that were introduced with Mumble 1.2. Move the pointer over to see more info about the extended support for a specific plugin (if available).
|Game||Supported Game Version||Platform||Extended Support (Context, Identity)?|
|Age of Chivalry||Build 4104||Win32||Context only|
|ArmA 2: Operation Arrowhead Mod||>= 1.60||Win||Yes|
|ArmA 3 Mod||>= 0.5||Win||Yes|
|Battlefield 2142||1.50||Win32||Context only|
|Battlefield 3||Build 1147186 - End Game DLC||Win32||Yes|
|Battlefield Bad Company 2||Build 795745||Win32||No|
|Borderlands 2||1.8.3||Win32||Identity only|
|Call of Duty 2||1.3||Win32||No|
|Call of Duty 4: Modern Warfare||1.7.568||Win32||Context only|
|Call of Duty: Modern Warfare 2 Multiplayer||1.2.208||Win32||No|
|Call of Duty: Modern Warfare 2 Special Ops||1.1||Win32||No|
|Call of Duty: World at War||1.7.1263||Win32||No|
|Counter-Strike 1.6||1.6||Win32||Context only|
|Counter-Strike: Global Offensive||>= Aug 27 2014 ref||Any||Yes|
|Counter-Strike: Source||>= Feb 5 2013 ref||Any||Yes|
|Day of Defeat: Source||>= 220.127.116.11 (01:24:57 Oct 26 2012 (5101)) ref||Any||Yes|
|Dystopia||Build 4104||Win32||Context only|
|Enemy Territory: Quake Wars||1.50||Win32||Context only|
|Garry's Mod 11||Build 5692||Win32||Context only|
|Grand Theft Auto IV||18.104.22.168||Win32||No|
|Grand Theft Auto V||1.34||Win64||Identity only|
|Guild Wars||Build 36001||Win32||Partial context only|
|Guild Wars 2||>= Build 2/26/13 refref2||Any||Yes|
|Half-Life 2: Deathmatch||>= 22.214.171.124 (01:24:57 Oct 26 2012 (5101)) ref||Any||Yes|
|Insurgency: Modern Infantry Combat||Build 4044||Win32||Context only|
|Just Cause 2||126.96.36.199||Win32||No|
|League of Legends||188.8.131.52||Win32||Context only|
|Left 4 Dead||Build 4440||Win32||No|
|Left 4 Dead 2||184.108.40.206||Win32||Yes|
|Lord of the Rings Online||220.127.116.1125 - Update 6 - Rise of Isengard||Win32||Partial context only|
|Minecraft Mod||>= Beta 1.3||Any||Yes (moddable)|
|Miscreated||>= Patch #34 ref||Any||Yes|
|Nuclear Dawn||>= 6.9 ref||Any||Yes|
|Revenge of the Cats: Ethernet||>= prototype 1.6||Any||No|
|Rigs of Rods||>= 0.38.20||Any||Yes|
|Source Engine (TF2, DOD:S, HL2:DM, BMS)||>= ?ref||Any||Yes|
|Star Trek Online||ST.0.20100208b.4||Win32||Yes|
|Team Fortress 2||>= 18.104.22.168 (01:24:57 Oct 26 2012 (5101))||Any||Yes|
|Tesseract||>= First Edition||Any||Yes|
|Unreal Tournament (UT99)||436||Win32||Partial context only|
|Unreal Tournament 2004||Build 3369||Win32||No|
|Unreal Tournament 3||2.1||Win32||No|
|Warsow||>= 0.6 ref (0.6 changelog)
Improved >= 1.0 ref
Need to set cl_mumble to 1.
|Warsow Mumble Mod||Any||Any||No|
|Wolfenstein: Enemy Territory||2.60b||Win32||Context only|
|World of Warcraft||6.2.2||Win32||Yes|
|YEngine Next Generation (if using Y.mumble)||>=commit b4011706e7||Lin64||Yes|
"Outdated" plugins are plugins that work only for the "Supported" version mentioned, most plugins continue to work even with non-matching "Game" & "Supported" versions.
Manual Positional Audio Plugin
In addition to the mentioned plugins, there is a special plugin called manual placement plugin. It does not require a game. Instead you can configure the plugin itself to set your own position from which other people in the same channel can hear you.
1 set yourself on the canvas from where others should hear you. Make sure to choose a position other than X;Y;Z 0;0;0 or you won't hear or send positionally.
2 set your own orientation where you want your virtual avatar to look at on a 360° Scale
3 set your own azimuth (if you look up or down while you talk)
4 and 5 set the context and identity of your avatar only the people with the same context will hear you positionally.
6 Link or Unlink the plugin to Mumble so the settings are transfers to the server for processing
7 Activate or Deactivate the Plugin
8 Unhinge the settings window so it stays open even with the configuration settings Page closed therefore you can still change the positional audio settings without keeping the overall mumble settings open.
9 set standard values for all settings
10 close the page