Difference between revisions of "Mumo"

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(Nicen it up a little)
(source: Links to source plugin specific page)
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the last time a specific nick was seen on the server.
 
the last time a specific nick was seen on the server.
  
===source===
+
===[[mumo_source|source]]===
 
Source game management plugin that can dynamically move
 
Source game management plugin that can dynamically move
 
players into on-the-fly created channel structures representing
 
players into on-the-fly created channel structures representing
 
in-game team setup. This is achieved by using data gathered from
 
in-game team setup. This is achieved by using data gathered from
Mumble's positional uadio system and does not require cooperation
+
Mumble's positional audio system and does not require cooperation
 
by the game server. Currently the following source engine based
 
by the game server. Currently the following source engine based
 
games are supported: Team Fortress 2, Day of Defeat: Source,
 
games are supported: Team Fortress 2, Day of Defeat: Source,
 
CounterStrike: Source, Half Life 2: Death Match.
 
CounterStrike: Source, Half Life 2: Death Match.
 +
 +
For more information on how to configure and use the source plugin see [[mumo_source|here]].
  
 
===test===
 
===test===

Revision as of 16:52, 31 May 2013

mumo - The Mumble moderator

Mumo is meant to provide a platform on which python based Mumble server plugins can be built upon. The goal is to reduce the boilerplate needed to interact with the Mumble server to a minimum.

To achieve this goal tasks like Ice interface setup, basic error handling, configuration management, logging and more are provided by mumo. Developers can focus on their specific functionality instead.

Currently mumo comes with the following modules

bf2

Battlefield 2 game management plugin that can dynamically move players into appropriate channels and groups to fit the in-game command structure. This is achieved by using data gathered from Mumble's positional audio system and does not require cooperation by the game server.

idlemove

Plugin for moving players that have been idle for a configurable amount of time into a idle channel. Optionally the players can be muted/deafened on move.

onjoin

Moves players into a specific channel on connect regardless of which channel they were in when they left last time.

seen

Makes the server listen for a configurable keyword to ask for the last time a specific nick was seen on the server.

source

Source game management plugin that can dynamically move players into on-the-fly created channel structures representing in-game team setup. This is achieved by using data gathered from Mumble's positional audio system and does not require cooperation by the game server. Currently the following source engine based games are supported: Team Fortress 2, Day of Defeat: Source, CounterStrike: Source, Half Life 2: Death Match.

For more information on how to configure and use the source plugin see here.

test

A debugging plugin that registers for all possible events and outputs every call with parameters into the debug log.

Contributions

If you have a module that you would like to see shipped with mumo or have any improvements or suggestions please contact us. Whether you prefer a pull request, visiting us in IRC in #mumble on Freenode or starting a thread in our forums at http://sourceforge.net/apps/phpbb/mumble/ is up to you.

Configuration

To configure and run mumo take a look at the mumo.ini and the module specific configurations in modules-available folder. Enabling modules is done by linking the configuration in modules-available to the modules-enabled folder.

Requirements

mumo requires:

- python 2.7*
- python-zeroc-ice
- murmur >=1.2.3*
  • Not tested with lower versions yet