Difference between revisions of "Mumo"
(Nicen it up a little) |
(→source: Links to source plugin specific page) |
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the last time a specific nick was seen on the server. | the last time a specific nick was seen on the server. | ||
− | ===source=== | + | ===[[mumo_source|source]]=== |
Source game management plugin that can dynamically move | Source game management plugin that can dynamically move | ||
players into on-the-fly created channel structures representing | players into on-the-fly created channel structures representing | ||
in-game team setup. This is achieved by using data gathered from | in-game team setup. This is achieved by using data gathered from | ||
− | Mumble's positional | + | Mumble's positional audio system and does not require cooperation |
by the game server. Currently the following source engine based | by the game server. Currently the following source engine based | ||
games are supported: Team Fortress 2, Day of Defeat: Source, | games are supported: Team Fortress 2, Day of Defeat: Source, | ||
CounterStrike: Source, Half Life 2: Death Match. | CounterStrike: Source, Half Life 2: Death Match. | ||
+ | |||
+ | For more information on how to configure and use the source plugin see [[mumo_source|here]]. | ||
===test=== | ===test=== |
Revision as of 16:52, 31 May 2013
Contents
mumo - The Mumble moderator
Mumo is meant to provide a platform on which python based Mumble server plugins can be built upon. The goal is to reduce the boilerplate needed to interact with the Mumble server to a minimum.
To achieve this goal tasks like Ice interface setup, basic error handling, configuration management, logging and more are provided by mumo. Developers can focus on their specific functionality instead.
Currently mumo comes with the following modules
bf2
Battlefield 2 game management plugin that can dynamically move players into appropriate channels and groups to fit the in-game command structure. This is achieved by using data gathered from Mumble's positional audio system and does not require cooperation by the game server.
idlemove
Plugin for moving players that have been idle for a configurable amount of time into a idle channel. Optionally the players can be muted/deafened on move.
onjoin
Moves players into a specific channel on connect regardless of which channel they were in when they left last time.
seen
Makes the server listen for a configurable keyword to ask for the last time a specific nick was seen on the server.
source
Source game management plugin that can dynamically move players into on-the-fly created channel structures representing in-game team setup. This is achieved by using data gathered from Mumble's positional audio system and does not require cooperation by the game server. Currently the following source engine based games are supported: Team Fortress 2, Day of Defeat: Source, CounterStrike: Source, Half Life 2: Death Match.
For more information on how to configure and use the source plugin see here.
test
A debugging plugin that registers for all possible events and outputs every call with parameters into the debug log.
Contributions
If you have a module that you would like to see shipped with mumo or have any improvements or suggestions please contact us. Whether you prefer a pull request, visiting us in IRC in #mumble on Freenode or starting a thread in our forums at http://sourceforge.net/apps/phpbb/mumble/ is up to you.
Configuration
To configure and run mumo take a look at the mumo.ini and the module specific configurations in modules-available folder. Enabling modules is done by linking the configuration in modules-available to the modules-enabled folder.
Requirements
mumo requires:
- python 2.7* - python-zeroc-ice - murmur >=1.2.3*
- Not tested with lower versions yet