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  • ...highest transmission rate (100 packets per second), that is 2800 bytes of data for raw network overhead alone. You should try to find a balance that works ...g variance issues but it is not perfect, we are currently collecting usage data to improve it.
    32 KB (5,368 words) - 16:55, 19 January 2021
  • For each channel, a group has 3 pieces of data:<br>
    26 KB (4,445 words) - 14:20, 2 July 2023
  • ...uild of qt4 fails on the git clone or git reset commands (segfault/inflate data stream error/pack corrupt) try using non-cygwin git instead.}}
    22 KB (3,440 words) - 16:38, 15 April 2017
  • Based on data from our testserver, murmur will use about 40 MB of virtual memory, of whic As one data point you can take a look at silencerru's post about the resource usage for
    7 KB (1,144 words) - 00:26, 16 April 2020
  • ...e | this guide]] should help. For an overall look at retrieving positional data from a game, see [[HackPositionalAudio | here]]. Games that provide native positional data via the Link plugin are marked in <span style="background-color:#e8e8ff">bl
    20 KB (2,735 words) - 11:47, 4 January 2023
  • For each channel, a group has 3 pieces of data:<br>
    16 KB (2,029 words) - 19:47, 23 October 2014
  • <li>Stellen sie usern channel viewer data ([[Channel Viewer Protocol|CVP]]) bereit, ohne die Kontrolle zu verlieren
    8 KB (1,109 words) - 02:24, 15 April 2020
  • ...fixed ASAP. Issues that prevent further development; legal issues; serious data loss issues; build issues for platforms we provide binaries for. ...OP the release; Regressions from the last version that are not edge cases; Data loss; FTBFS for platforms we don't provide binaries for; All but the most u
    1 KB (169 words) - 17:54, 15 April 2017
  • ...f context between two Mumble users does not match the positional audio the data is stripped server-side and voice will be received as non-positional. ...emember that the link structures only allow for 256 characters of identity data.
    8 KB (1,281 words) - 00:01, 13 May 2020
  • == Data == ...l for most games which think of the player as a static object, meaning the data's location in memory is fixed. This is the fastest method, so it's recommen
    9 KB (1,502 words) - 21:47, 18 May 2021
  • One you exit gdb, the file ''mumble_debug.txt'' will contain your debug data.
    4 KB (760 words) - 00:30, 26 October 2019
  • ...ou to upload the crash directly to the developers. With the complete crash data, it's much easier for us to find and fix bugs.
    13 KB (2,097 words) - 19:31, 5 November 2014
  • **Retrieve lost data (login, new password) via E-Mail
    2 KB (227 words) - 22:35, 15 January 2013
  • ...data (along with my postprocessing programs). This way people can use this data for their own processing. If anyone can think of any additional measurement
    4 KB (718 words) - 19:54, 23 October 2014
  • ...when a game is patched, the memory addresses used to fetch the positional data changes. This calls for a recompile of the plugin. In Mumble 1.2.0, the plu ...ouble click your entry and scroll down to "Whisper." Now double click the "Data" field and then click "..."
    16 KB (2,796 words) - 09:10, 11 June 2023
  • ...nment as the detection now operates on noise filtered instead of raw audio data.
    3 KB (480 words) - 18:30, 5 November 2014
  • ...ogrammer in order to write a plugin, you do need to understand fundamental data types. Here are a few of the most important: ...resses use. They are 32 bit, decimal numbers stored in the memory. A float data type is 4 bytes * 8 = 32 bits. An example of a floating point value would b
    33 KB (5,257 words) - 21:48, 18 May 2021
  • ...sic solution to this, used by streamed non-interactive media, is to buffer data for long enough that any late packets arrive. For a low-latency solution, y
    6 KB (1,015 words) - 15:38, 29 November 2015
  • ...he [[Games#Supported_Games|Game]] itself has a routine that transmits this data from within the program to the mumble client. The server will only transmit positional audio data to client with matching context information. That means if you play a game
    5 KB (790 words) - 22:49, 16 May 2021
  • retrieves channel and user data from a web server, which in turn queries it from Murmur, and then using techniques like JavaScript to render that data into a nice
    18 KB (1,965 words) - 19:44, 23 October 2014

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